Apr 19, 2012. #1. [Guide] Surge's Coin Super Guide. Welcome to the Ultimate Coin Guide! This handy guide will say exactly how to effectively earn money, the effectiveness of every coin producing building, and tips on optimization! We will first start with coin producing buildings. Coin Producing Buildings - Effectiveness. Jan 6, 2020. #3. Diamonds are shared between worlds. If you earn more than you use on one world, you can use more than you earn on another. The "farm" will then be in a world where you have no other ambitions than to make diamonds for your main world (and fulfill the minimum requirements for any guild you join). Happiness in Forge of Empires directly affects how many supplies and coins your citizens produce. Each citizen demands one happiness. If you provide one happiness per citizen, your productivity will be 100%. Drop below that ratio and your citizens will become angry, which reduces output to 50% of the normal amount. This city is in the neighborhood with one of my Late Middle Age cities. Setting aside the fact that it's a Colonial Age city with buildings left over from Iron age, a strange mixture of road types, and space-wasting decorations all over the place, note how many Great Buildings it has. None. Colonial Age and not a single Great Building. Tabular summary of Great Building benefits, at different levels of the Middle Ages. Legend: COG = “Cost of Goods” – Total of both supplies and coins (same number of each) needed to pay for the goods required build the GB. For example, a Bronze age GB costs 150 bronze age goods, which cost 3000 cash and 3000 supplies to produce. Statue of Zeus (Zeus), Cathedral of Aachen (COA), & Castle del Monte (CDM) These are otherwise known as the “fighting trifecta”. Generally speaking, if you like to get through GE via fighting, attack your neighborhood, or fight to win sectors in GvG; you need this combination of buildings. vVaXIa. Paladiac the Pure. Major-General. Jul 24, 2021. #2. You sell the GB, everyone loses whatever they currently have sitting on it. And if you choose to have the GB again in the future, you will start off with it as a level 0 building, brand new. Whatever you have now, will be gone permanently. Hey, I hit progressive era before a guildmate told me how important great buildings (GB) are. Pretty sure I only had the Oracle before that. I thought forge points were mostly important for research. After a year or two, I started in a new world 3 months ago. In the Iron Age (IA) and am struggling with what of my 3 GB's to level the fastest. Deal Castle is the largest at 7×7. At level 10 you get 30% defense for your defending army. St. Basil’s is 5×5, which means you can build it and 24 Watchfires to get to a 7×7 space, for a total of 126% defense for your defending army. In a 7×7 space you could place 49 Watchfires for a total of 196% defense for your defending army. Anyways, back on topic, Butchers are the most efficient options for supplies (13.33 per hour and tile, ahead of 11 for the Goat Farm) in the Iron Age, unless you count Tailors (diamond-costing production buildings) In my relatively new Iron Age city, I have 12 butchers and about the same amount of cottages, planning to stay there for a while One of the most common things to muse about when it comes to city planning is what GBs to build, and when.It’s no small question either because GBs are a big investment; first you have to source the BPs (which can take a lot of time and FPs), then you have to source the goods to build the GB (which depending on if it’s ahead-of-age or not, could have a FP cost as well), and finally you Tabular summary of Great Building benefits, at different levels of the Middle Ages. Legend: COG = “Cost of Goods” – Total of both supplies and coins (same number of each) needed to pay for the goods required build the GB. For example, a Bronze age GB costs 150 bronze age goods, which cost 3000 cash and 3000 supplies to produce.

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